docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method InvertSelectPrimitives

    InvertSelectPrimitives(int, int, int, int, PrimitiveSelectionType, int)

    Invert the selection of the primitives (polygons, surfaces) contained in the given rectangle

    Declaration
    [HandleProcessCorruptedStateExceptions]
    public void InvertSelectPrimitives(int xMin, int xMax, int yMin, int yMax, PrimitiveSelectionType primitiveType, int viewer = -1)
    Parameters
    Type Name Description
    int xMin
    int xMax
    int yMin
    int yMax
    PrimitiveSelectionType primitiveType
    int viewer
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)