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    Class IOInterface

    Inheritance
    object
    Interface
    IOInterface
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Pixyz.IO
    Assembly: Unity.Pixyz.SDKPlus.Editor.dll
    Syntax
    public class IOInterface : Interface

    Methods

    Name Description
    AddAssetPaths(StringList)

    add directory paths to search assets in

    ApplyAutoTessellate(uint)

    Handle auto tessellate options on given part, need to be complete

    ClearAssetPaths()

    clear all asset paths

    ConfigureFunctionLogger(string, bool, bool, bool)
    ExportScene(string, uint)

    Export a file

    ExportSelection(string, bool)

    Export the selection to a file

    FindInDirectories(string)

    find the final path. This will search for the file in asset paths

    GetAssetPaths()

    get user defined paths to find assets

    GetExportFormats()

    Give all the format name and their extensions that can be exported in Pixyz

    GetExtensionPriority(string)

    get the priority of an extension from the pixyz importer

    GetFormatsDescriptions()

    Give all the formats description that can be imported/exported in Pixyz

    GetImportFormats()

    Give all the format name and their extensions that can be imported in Pixyz

    GetLastError()
    ImportFiles(FilesList, uint)

    Import files

    ImportPicture(string, uint)

    Imports a picture and applies is at as a texture on a 3D plane created in the scene.

    ImportRemote3mxFile(string, string, uint)

    Import a remote 3mx file

    ImportScene(string, uint)

    Import a file

    ListVariants(string)

    List all variants if file

    LoadReferencedData(uint, bool)

    Load partial model

    RegisterIOCallbacks(string, importFileCallback, exportFileCallback, FileFormatList)

    Register import and export callbacks

    SetAssetPaths(StringList)

    replace paths to find assets

    SplitPointCloud(FilePathList, string, double, bool, AABB, double)
    UnloadReferencedData(uint)

    Unload partial model

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