Class IOInterface
Inherited Members
Namespace: UnityEngine.Pixyz.IO
Assembly: Unity.Pixyz.SDKPlus.Editor.dll
Syntax
public class IOInterface : Interface
Methods
Name | Description |
---|---|
AddAssetPaths(StringList) | add directory paths to search assets in |
ApplyAutoTessellate(uint) | Handle auto tessellate options on given part, need to be complete |
ClearAssetPaths() | clear all asset paths |
ConfigureFunctionLogger(string, bool, bool, bool) | |
ExportScene(string, uint) | Export a file |
ExportSelection(string, bool) | Export the selection to a file |
FindInDirectories(string) | find the final path. This will search for the file in asset paths |
GetAssetPaths() | get user defined paths to find assets |
GetExportFormats() | Give all the format name and their extensions that can be exported in Pixyz |
GetExtensionPriority(string) | get the priority of an extension from the pixyz importer |
GetFormatsDescriptions() | Give all the formats description that can be imported/exported in Pixyz |
GetImportFormats() | Give all the format name and their extensions that can be imported in Pixyz |
GetLastError() | |
ImportFiles(FilesList, uint) | Import files |
ImportPicture(string, uint) | Imports a picture and applies is at as a texture on a 3D plane created in the scene. |
ImportRemote3mxFile(string, string, uint) | Import a remote 3mx file |
ImportScene(string, uint) | Import a file |
ListVariants(string) | List all variants if file |
LoadReferencedData(uint, bool) | Load partial model |
RegisterIOCallbacks(string, importFileCallback, exportFileCallback, FileFormatList) | Register import and export callbacks |
SetAssetPaths(StringList) | replace paths to find assets |
SplitPointCloud(FilePathList, string, double, bool, AABB, double) | |
UnloadReferencedData(uint) | Unload partial model |