Method MapUvOnAABB
MapUvOnAABB(OccurrenceList, bool, double, int, bool, bool)
Generate texture coordinates using the projection on object Axis Aligned Bounding Box
Declaration
[HandleProcessCorruptedStateExceptions]
public void MapUvOnAABB(OccurrenceList occurrences, bool useLocalAABB, double uv3dSize, int channel = 0, bool overrideExistingUVs = true, bool ignoreScale = true)
Parameters
Type | Name | Description |
---|---|---|
OccurrenceList | occurrences | Part occurrences to process |
bool | useLocalAABB | If enabled, uses part own bounding box, else use global one |
double | uv3dSize | 3D size of the UV space [0-1] |
int | channel | The UV channel which will contains the texture coordinates |
bool | overrideExistingUVs | If True, override existing UVs on channel |
bool | ignoreScale | If this and useLocalAABB are true, ignore local scale |