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    Method CreateVisibilityInformationAdvanced

    CreateVisibilityInformationAdvanced(OccurrenceList, SelectionLevel, double, double, int, InnerOuterOption, bool, uint)

    Create visilibity information on part occurrences viewed from a set of voxel based view points.

    Declaration
    [HandleProcessCorruptedStateExceptions]
    public void CreateVisibilityInformationAdvanced(OccurrenceList occurrences, SelectionLevel level, double voxelSize, double minimumCavityVolume, int resolution, InnerOuterOption mode = InnerOuterOption.All, bool considerTransparentOpaque = false, uint root = 0)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    Occurrences of components to process

    SelectionLevel level

    Level of geometries to create visibility information on: Parts, Patches or Polygons

    double voxelSize

    Size of the voxels in mm (smaller it is, more viewpoints there are)

    double minimumCavityVolume

    Minimum volume of a cavity in cubic meter (smaller it is, more viewpoints there are)

    int resolution

    Resolution of the visibility viewer

    InnerOuterOption mode

    Select where to place camera (all cavities, only outer or only inner cavities)

    bool considerTransparentOpaque

    If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque

    uint root

    Specify another root for occluder scene

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