Method CreateVisibilityInformationAdvanced
CreateVisibilityInformationAdvanced(OccurrenceList, SelectionLevel, double, double, int, InnerOuterOption, bool, uint)
Create visilibity information on part occurrences viewed from a set of voxel based view points.
Declaration
[HandleProcessCorruptedStateExceptions]
public void CreateVisibilityInformationAdvanced(OccurrenceList occurrences, SelectionLevel level, double voxelSize, double minimumCavityVolume, int resolution, InnerOuterOption mode = InnerOuterOption.All, bool considerTransparentOpaque = false, uint root = 0)
Parameters
Type | Name | Description |
---|---|---|
OccurrenceList | occurrences | Occurrences of components to process |
SelectionLevel | level | Level of geometries to create visibility information on: Parts, Patches or Polygons |
double | voxelSize | Size of the voxels in mm (smaller it is, more viewpoints there are) |
double | minimumCavityVolume | Minimum volume of a cavity in cubic meter (smaller it is, more viewpoints there are) |
int | resolution | Resolution of the visibility viewer |
InnerOuterOption | mode | Select where to place camera (all cavities, only outer or only inner cavities) |
bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque |
uint | root | Specify another root for occluder scene |