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    Method CombineMaterials

    CombineMaterials(OccurrenceList, BakeOption, bool, bool)

    Combine materials found on occurrences subtrees into one baked material and assign it to part occurrences

    Declaration
    [HandleProcessCorruptedStateExceptions]
    public void CombineMaterials(OccurrenceList occurrences, BakeOption bakingOptions, bool overrideExistingUVs = true, bool singularizeOnAO = false)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    Root occurrences to process

    BakeOption bakingOptions

    Baking options

    bool overrideExistingUVs

    If true, use axis-aligned bounding box mapping to regenerate new UVs, instead of repacking existing ones from channel 0

    bool singularizeOnAO

    If true, singularize all instances in the selected subtree if we want to bake AO in the texture

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