Method SetUnityLicenseClientChannels
SetUnityLicenseClientChannels(string, string)
Set the licensing channel name to use if using a Unity license. Use if the licensing client was launched by another process (e.g the Unity Hub or the Unity Editor). Should be called before initialization.
Declaration
public static void SetUnityLicenseClientChannels(string channelName, string secondaryChannelName)
Parameters
Type | Name | Description |
---|---|---|
string | channelName | Channel name to which to connect. |
string | secondaryChannelName | Secondary channel name to which to connect. |