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    Method SetUnityLicenseClientChannels

    SetUnityLicenseClientChannels(string, string)

    Set the licensing channel name to use if using a Unity license. Use if the licensing client was launched by another process (e.g the Unity Hub or the Unity Editor). Should be called before initialization.

    Declaration
    public static void SetUnityLicenseClientChannels(string channelName, string secondaryChannelName)
    Parameters
    Type Name Description
    string channelName

    Channel name to which to connect.

    string secondaryChannelName

    Secondary channel name to which to connect.

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