Method HasNormalizedUVs
HasNormalizedUVs(uint, int)
Check if the provided mesh UV channel contains normalized texture coordinates
Declaration
[HandleProcessCorruptedStateExceptions]
public bool HasNormalizedUVs(uint mesh, int channel)
Parameters
| Type | Name | Description |
|---|---|---|
| uint | mesh | The mesh that needs to be checked |
| int | channel | The channel to verity. If set to -1, all channels are checked |
Returns
| Type | Description |
|---|---|
| bool |