Method DracoEncode
DracoEncode(uint, int, int, int, int)
encode a mesh using draco
Declaration
[HandleProcessCorruptedStateExceptions]
public DracoEncodeReturn DracoEncode(uint mesh, int compressionLevel = 7, int quantizationPosition = -1, int quantizationNormal = -1, int quantizationTexCoord = -1)
Parameters
| Type | Name | Description |
|---|---|---|
| uint | mesh | |
| int | compressionLevel | 0=faster but the worst compression, 10=slower but the best compression |
| int | quantizationPosition | Number of quantization bits used for position attributes |
| int | quantizationNormal | Number of quantization bits used for normal attributes |
| int | quantizationTexCoord | Number of quantization bits used for texture coordinates attributes |
Returns
| Type | Description |
|---|---|
| DracoEncodeReturn |