Method UnwrapUV
UnwrapUV(OccurrenceList, UnwrapUVMethod, int, bool, int, double)
WARNING: this function is tagged as 'EXPERIMENTAL'
Unwrap UV islands
Declaration
[HandleProcessCorruptedStateExceptions]
public void UnwrapUV(OccurrenceList occurrences, UnwrapUVMethod method, int channel = -1, bool createSeamsFromLoI = false, int iterMax = 50, double tolerance = 1E-05)
Parameters
| Type | Name | Description | 
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process  | 
    
| UnwrapUVMethod | method | Minimization method to use for unwrapping (isometric or conformal)  | 
    
| int | channel | The UV channel which will contains the texture coordinates  | 
    
| bool | createSeamsFromLoI | Use Lines of Interest to generate UV islands  | 
    
| int | iterMax | For iterative solvers: set the maximum number of iterations allowed  | 
    
| double | tolerance | For iterative solvers: set the maximum error threshold  |