Method ApplyUvTransform
ApplyUvTransform(OccurrenceList, Matrix4, int)
Apply a transformation matrix on texture coordinates
Declaration
[HandleProcessCorruptedStateExceptions]
public void ApplyUvTransform(OccurrenceList occurrences, Matrix4 matrix, int channel = 0)
Parameters
| Type | Name | Description | 
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process  | 
    
| Matrix4 | matrix | Transformationmatrix  | 
    
| int | channel | UV channel to transform  |