Method FilletMesh
FilletMesh(OccurrenceList, double, FilletingMode, int, bool, uint, int)
WARNING: this function is tagged as 'EXPERIMENTAL'
Fillet a mesh according to its Lines of Interest
Declaration
[HandleProcessCorruptedStateExceptions]
public void FilletMesh(OccurrenceList occurrences, double value, FilletingMode filletingMode = FilletingMode.Width, int subdivisionNb = 0, bool createFlatChamfer = false, uint material = 0, int uvChannel = -1)
Parameters
| Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Input occurrences |
| double | value | Value (mm) |
| FilletingMode | filletingMode | Filleting mode |
| int | subdivisionNb | Number of subdivision |
| bool | createFlatChamfer | If there is 0 subdivision, should the fillet be a planar flat chamfer? |
| uint | material | Material to apply to created fillets. Default: use a random neighbor material |
| int | uvChannel | UV Channel for the created fillet polygons. Defaults: Use an existing channel if there is one. |