Method ApplyUvTransform
ApplyUvTransform(OccurrenceList, Matrix4, int)
Apply a transformation matrix on texture coordinates
Declaration
[HandleProcessCorruptedStateExceptions]
public void ApplyUvTransform(OccurrenceList occurrences, Matrix4 matrix, int channel = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process |
| Matrix4 | matrix | Transformationmatrix |
| int | channel | UV channel to transform |