Method Rotate
Rotate(uint, Point3, double)
Modify the local matrix of the scene node to apply a rotation
Declaration
[HandleProcessCorruptedStateExceptions]
public void Rotate(uint occurrence, Point3 axis, double angle)
Parameters
| Type | Name | Description | 
|---|---|---|
| uint | occurrence | Occurrence to rotate  | 
    
| Point3 | axis | Axis of rotation  | 
    
| double | angle | Angle of rotation  |