Method AddUniformProperty
AddUniformProperty(uint, string, ShaderUniformType)
Add a shader uniform parameter to the given custom pattern
Declaration
[HandleProcessCorruptedStateExceptions]
public void AddUniformProperty(uint pattern, string name, ShaderUniformType type)
Parameters
| Type | Name | Description | 
|---|---|---|
| uint | pattern | The custom pattern to edit  | 
    
| string | name | Name of the new property  | 
    
| ShaderUniformType | type | Type of the new uniform  |