Method MapUvOnMBB
MapUvOnMBB(OccurrenceList, bool, double, int, bool)
Generate texture coordinates using the projection on object Minimum Bounding Box
Declaration
[HandleProcessCorruptedStateExceptions]
public void MapUvOnMBB(OccurrenceList occurrences, bool useLocalMBB, double uv3dSize, int channel = 0, bool overrideExistingUVs = true)
Parameters
| Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process |
| bool | useLocalMBB | If enabled, uses part own bounding box, else use global one |
| double | uv3dSize | 3D size of the UV space [0-1] |
| int | channel | The UV channel which will contains the texture coordinates |
| bool | overrideExistingUVs | If True, override existing UVs on channel |