Method MapUvOnCylinder
MapUvOnCylinder(OccurrenceList, Cylinder, int, bool)
Generate texture coordinates using the projection on a cylinder
Declaration
[HandleProcessCorruptedStateExceptions]
public void MapUvOnCylinder(OccurrenceList occurrences, Cylinder cylinder, int channel = 0, bool overrideExistingUVs = true)
Parameters
| Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Part occurrences to process |
| Cylinder | cylinder | Cylinder definition |
| int | channel | The UV channel which will contains the texture coordinates |
| bool | overrideExistingUVs | If True, override existing UVs on channel |