Method CreateGPUScene
CreateGPUScene(uint, bool)
Declaration
public int CreateGPUScene(uint root, bool constructEdges = false)
Parameters
| Type | Name | Description |
|---|---|---|
| uint | root | Root of the subtree that will be uploaded to GPU |
| bool | constructEdges | Construct buffer to render edges colored by topology (slower to construct) |
Returns
| Type | Description |
|---|---|
| int |