docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method ComputeMeshVertexPositionsChecksum

    ComputeMeshVertexPositionsChecksum(uint, int)

    Compute a checksum of the mesh vertices positions

    Declaration
    public string ComputeMeshVertexPositionsChecksum(uint mesh, int precisionFloat = -1)
    Parameters
    Type Name Description
    uint mesh

    The mesh

    int precisionFloat

    Floating point precision [1..24], number of significant numbers kept. -1 means no rounded will be applied

    Returns
    Type Description
    string
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)