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    Method TessellateRelativelyToAABB

    TessellateRelativelyToAABB(OccurrenceList, double, double, double, double, bool, UVGenerationMode, int, double, bool, bool, bool, bool)

    Creates a tessellated representation from a CAD representation for each given part. It multiplies the length of the diagonal of the bounding box by the sagRatio. If the output value is above maxSag, then maxSag is used as tessellation value. Else if the output value is below maxSag, it is used as tessellation value.

    Declaration
    public void TessellateRelativelyToAABB(OccurrenceList occurrences, double maxSag, double sagRatio, double maxLength, double maxAngle, bool createNormals = true, UVGenerationMode uvMode = UVGenerationMode.NoUV, int uvChannel = 1, double uvPadding = 0, bool createTangents = false, bool createFreeEdges = false, bool keepBRepShape = true, bool overrideExistingTessellation = false)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    Occurrences of components to tessellate

    double maxSag

    Maximum distance between the geometry and the tessellation

    double sagRatio

    Maximum ratio distance between the geometry and the tessellation

    double maxLength

    Maximum length of elements

    double maxAngle

    Maximum angle between normals of two adjacent elements

    bool createNormals

    If true, normals will be generated

    UVGenerationMode uvMode

    Select the texture coordinates generation mode

    int uvChannel

    The UV channel of the generated texture coordinates (if any)

    double uvPadding

    The UV padding between UV island in UV coordinate space (between 0-1). This parameter is handled as an heuristic so it might not be respected

    bool createTangents

    If true, tangents will be generated

    bool createFreeEdges

    If true, free edges will be created for each patch borders

    bool keepBRepShape

    If true, BRep shapes will be kept for Back to Brep or Retessellate

    bool overrideExistingTessellation

    If true, already tessellated parts will be re-tessellated

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