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    Method Retessellate

    Retessellate(OccurrenceList, double, double, double, bool, UVGenerationMode, int, double, bool, bool)

    Update the tessellated representation of each CAD part with new tessellation parameters

    Declaration
    public void Retessellate(OccurrenceList occurrences, double maxSag, double maxLength, double maxAngle, bool createNormals = true, UVGenerationMode uvMode = UVGenerationMode.NoUV, int uvChannel = 1, double uvPadding = 0, bool createTangents = false, bool createFreeEdges = false)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    Occurrences of components to tessellate

    double maxSag

    Maximum distance between the geometry and the tessellation

    double maxLength

    Maximum length of elements

    double maxAngle

    Maximum angle between normals of two adjacent elements

    bool createNormals

    If true, normals will be generated

    UVGenerationMode uvMode

    Select the texture coordinates generation mode

    int uvChannel

    The UV channel of the generated texture coordinates (if any)

    double uvPadding

    The UV padding between UV island in UV coordinate space (between 0-1). This parameter is handled as an heuristic so it might not be respected

    bool createTangents

    If true, tangents will be generated

    bool createFreeEdges

    If true, free edges will be created for each patch borders

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