Method RepackUV
RepackUV(OccurrenceList, int, bool, int, uint, bool, int, bool)
Pack existing UV (create atlas)
Declaration
public OccurrenceList RepackUV(OccurrenceList occurrences, int channel = 0, bool shareMap = true, int resolution = 1024, uint padding = 2, bool uniformRatio = false, int iterations = 3, bool removeOverlaps = true)
Parameters
Type | Name | Description |
---|---|---|
OccurrenceList | occurrences | Occurrences of part to process |
int | channel | The UV channel to repack |
bool | shareMap | If True, the UV of all given parts will be packed together |
int | resolution | Resolution wanted for the final map |
uint | padding | Set the padding (in pixels) between UV islands |
bool | uniformRatio | If true, UV of different part will have the same ratio |
int | iterations | Fitting iterations |
bool | removeOverlaps | Remove overlaps to avoid multiple triangles UVs to share the same pixel |
Returns
Type | Description |
---|---|
OccurrenceList |