Method OptimizeTextureSize
OptimizeTextureSize(uint, double)
Resizes scene textures based on a number of texels per 3D space units (e.g: mm)
Declaration
public void OptimizeTextureSize(uint root, double texelPerMm)
Parameters
Type | Name | Description |
---|---|---|
uint | root | Root from which texture resizing will process |
double | texelPerMm | Number of texel per millimeter in a 3D space |