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    Method OptimizeTextureSize

    OptimizeTextureSize(uint, double)

    Resizes scene textures based on a number of texels per 3D space units (e.g: mm)

    Declaration
    public void OptimizeTextureSize(uint root, double texelPerMm)
    Parameters
    Type Name Description
    uint root

    Root from which texture resizing will process

    double texelPerMm

    Number of texel per millimeter in a 3D space

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