Method MapUvOnSphere
MapUvOnSphere(OccurrenceList, Sphere, int, bool)
Generate texture coordinates using the projection on a sphere
Declaration
public void MapUvOnSphere(OccurrenceList occurrences, Sphere sphere, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
---|---|---|
OccurrenceList | occurrences | Occurrences of part to process |
Sphere | sphere | Sphere definition |
int | channel | The UV channel which will contains the texture coordinates |
bool | overrideExistingUVs | If True, override existing UVs on channel |