Method MapUvOnMBB
MapUvOnMBB(OccurrenceList, bool, double, int, bool)
Generate texture coordinates using the projection on object Minimum Bounding Box
Declaration
public void MapUvOnMBB(OccurrenceList occurrences, bool useLocalMBB, double uv3dSize, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
---|---|---|
OccurrenceList | occurrences | Occurrences of part to process |
bool | useLocalMBB | If enabled, uses part own bounding box, else use global one |
double | uv3dSize | 3D size of the UV space [0-1] |
int | channel | The UV channel which will contains the texture coordinates |
bool | overrideExistingUVs | If True, override existing UVs on channel |