Method MapUvOnCylinder
MapUvOnCylinder(OccurrenceList, Cylinder, int, bool)
Generate texture coordinates using the projection on a cylinder
Declaration
public void MapUvOnCylinder(OccurrenceList occurrences, Cylinder cylinder, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
---|---|---|
OccurrenceList | occurrences | Occurrences of part to process |
Cylinder | cylinder | Cylinder definition |
int | channel | The UV channel which will contains the texture coordinates |
bool | overrideExistingUVs | If True, override existing UVs on channel |