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    Method MapUvOnCustomAABB

    MapUvOnCustomAABB(OccurrenceList, AABB, double, int, bool)

    Generate texture coordinates using the projection on custom AABB

    Declaration
    public void MapUvOnCustomAABB(OccurrenceList occurrences, AABB aabb, double uv3dSize, int channel = 0, bool overrideExistingUVs = true)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    Occurrences of part to process

    AABB aabb

    Axis aligned bounding box to project on

    double uv3dSize

    3D size of the UV space [0-1]

    int channel

    The UV channel which will contains the texture coordinates

    bool overrideExistingUVs

    If True, override existing UVs on channel

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