Method MapUvOnCubicAABB
MapUvOnCubicAABB(OccurrenceList, double, int, bool)
Generate texture coordinates using the projection on object AABB, with same scale on each axis
Declaration
public void MapUvOnCubicAABB(OccurrenceList occurrences, double uv3dSize, int channel = 0, bool overrideExistingUVs = true)
Parameters
Type | Name | Description |
---|---|---|
OccurrenceList | occurrences | Occurrences of part to process |
double | uv3dSize | 3D size of the UV space [0-1] |
int | channel | The UV channel which will contains the texture coordinates |
bool | overrideExistingUVs | If True, override existing UVs on channel |