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    Method MapUvOnAABB

    MapUvOnAABB(OccurrenceList, bool, double, int, bool, bool)

    Generate texture coordinates using the projection on object Axis Aligned Bounding Box

    Declaration
    public void MapUvOnAABB(OccurrenceList occurrences, bool useLocalAABB, double uv3dSize, int channel = 0, bool overrideExistingUVs = true, bool ignoreScale = true)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    Occurrences of part to process

    bool useLocalAABB

    If enabled, uses part own bounding box, else use global one

    double uv3dSize

    3D size of the UV space [0-1]

    int channel

    The UV channel which will contains the texture coordinates

    bool overrideExistingUVs

    If True, override existing UVs on channel

    bool ignoreScale

    If this and useLocalAABB are true, ignore local scale

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