Method MapUvOnAABB
MapUvOnAABB(OccurrenceList, bool, double, int, bool, bool)
Generate texture coordinates using the projection on object Axis Aligned Bounding Box
Declaration
public void MapUvOnAABB(OccurrenceList occurrences, bool useLocalAABB, double uv3dSize, int channel = 0, bool overrideExistingUVs = true, bool ignoreScale = true)
Parameters
Type | Name | Description |
---|---|---|
OccurrenceList | occurrences | Occurrences of part to process |
bool | useLocalAABB | If enabled, uses part own bounding box, else use global one |
double | uv3dSize | 3D size of the UV space [0-1] |
int | channel | The UV channel which will contains the texture coordinates |
bool | overrideExistingUVs | If True, override existing UVs on channel |
bool | ignoreScale | If this and useLocalAABB are true, ignore local scale |