Method HiddenSelection
HiddenSelection(OccurrenceList, int, int, double, bool, uint)
Select parts not viewed from a sphere around the scene
Declaration
public void HiddenSelection(OccurrenceList occurrences, int resolution, int sphereCount, double fovX = 90, bool considerTransparentOpaque = false, uint root = 0)
Parameters
Type | Name | Description |
---|---|---|
OccurrenceList | occurrences | Occurrences of components to process |
int | resolution | Resolution of the visibility viewer |
int | sphereCount | Segmentation of the sphere sphereCount x sphereCount |
double | fovX | Horizontal field of view (in degree) |
bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque |
uint | root | Specify another root for occluder scene |