Method HiddenSelection
HiddenSelection(OccurrenceList, int, int, double, bool, uint)
Select parts not viewed from a sphere around the scene
Declaration
public void HiddenSelection(OccurrenceList occurrences, int resolution, int sphereCount, double fovX = 90, bool considerTransparentOpaque = false, uint root = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process |
| int | resolution | Resolution of the visibility viewer |
| int | sphereCount | Segmentation of the sphere sphereCount x sphereCount |
| double | fovX | Horizontal field of view (in degree) |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque |
| uint | root | Specify another root for occluder scene |