docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method ExtractNeutralAxis

    ExtractNeutralAxis(OccurrenceList, double, bool)

    Extract neutral axis from tessellations

    Declaration
    public void ExtractNeutralAxis(OccurrenceList occurrences, double maxDiameter, bool removeOriginalMesh)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    Occurrences of components to process

    double maxDiameter

    Maximum diameter of beams

    bool removeOriginalMesh

    Remove or not the original mesh at the end of the algorithm

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)