Method CreateVisibilityInformationFromViewPoints
CreateVisibilityInformationFromViewPoints(OccurrenceList, Point3List, Point3List, Point3List, int, double, bool, uint)
Create visilibity information on parts viewed from a given set of camera
Declaration
public void CreateVisibilityInformationFromViewPoints(OccurrenceList occurrences, Point3List cameraPositions, Point3List cameraDirections, Point3List cameraUps, int resolution, double fovX = 90, bool considerTransparentOpaque = false, uint root = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| OccurrenceList | occurrences | Occurrences of components to process |
| Point3List | cameraPositions | List of camera positions |
| Point3List | cameraDirections | List of camera directions |
| Point3List | cameraUps | List of camera up vectors |
| int | resolution | Resolution of the visibility viewer |
| double | fovX | Horizontal field of view (in degree) |
| bool | considerTransparentOpaque | If True, Parts, Patches or Polygons with a transparent appearance are considered as opaque |
| uint | root | Specify another root for occluder scene |