Method BakeUV
BakeUV(uint, uint, int, int, double)
Bake UV from a mesh to another mesh
Declaration
public void BakeUV(uint source, uint destination, int sourceChannel = 0, int destinationChannel = 0, double tolerance = 0.001)
Parameters
Type | Name | Description |
---|---|---|
uint | source | Occurrence of the source mesh |
uint | destination | Occurrence of the destination mesh |
int | sourceChannel | Source UV channel to bake |
int | destinationChannel | Destination UV channel to bake to |
double | tolerance | Tolerance when point is projected on seam (if the model come from a decimation it is recommended to use the lineic tolerance here) |