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    Release Notes for 2021.1

    Update 2021.1.3.2

    Released on April 19, 2022.

    Update

    • Update compatibility message for unverified Unity version

    Fixes

    • [Licensing] Fixed problem with floating license where the software was asking to reconnect to server each new session
    • [All] Fixed some issues that could provoke latency while closing the software

    Known issues

    • [Import] Custom Quality when generating LODs at import can't be chosen as upper LOD
    • [Import] [Toolbox] CreateUVforLightMaps bugged. Fix incoming for the next version
    • [Toolbox] Baking functions aren't compatible with URP or HDRP scene
    • [Toolbox] Baking doesn't work on transparent Mesh renderer
    • [Toolbox] Baking doesn't work with model without tangeants
    • [LODTool] Bug when using LOD Tool on mesh with Custom shaders changing its rendering mode
    • [LODTool] LOD level with Create Impostor is empty
    • [LODTool] Lags when selecting the LODGroup GameObject in Unity 2021.1

    Update 2021.1.2.10

    Released on February 28, 2022.

    Update

    • Pixyz Plugin official compatibility with Unity 2021.2
    • [Import] Parasolid format: version 34 supported

    Fixes

    • [Install] Fix bug where errors were prompted while trying to install Pixyz Plugin on Unity 2021.2
    • [Import] Fixed bug where .ATT file doesn't get read properly
    • [Import] Fixed several issues with Solidworks file
    • [Import] Fixed bug with CatProduct files
    • [Import] Fixed bug with IGES import with missing faces
    • [Import] Fixed issue with NX files
    • [Import] Fixed issue with IFC file where elements tagged "CivilElementLabelled" weren't imported
    • [Import] Fixed bug with scale and materials assignation from Solidworks file
    • [Import] Fixed bug with missing part and incorrect colors from STEP

    Update 2021.1.1.5

    Released on November 30, 2021.

    Fixes

    • [Import] Fixed bug with material assignation with CATIA files
    • [Toolbox] Fixed bug when Replace By Bounding Box was resetting the material's shader to Standard
    • [Toolbox] Fixed bug where Impostor was rendered fully white
    • [Toolbox] Fixed potential bug with endless Decimate to Quality on model with lines
    • [License Manager] Fixed bug with errors prompts and black tab when license isn't found

    Known issues

    • [Import] Custom Quality when generating LODs at import can't be chosen as upper LOD
    • [Toolbox] Baking functions aren't compatible with URP or HDRP scene
    • [Toolbox] Baking doesn't work on transparent Mesh renderer
    • [LODTool] Bug when using LOD Tool on mesh with Custom shaders changing its rendering mode
    • [LODTool] Unity error prompted when selecting the GameObject with the LODGroup component
    • [LODTool] LOD level with Create Impostor is empty

    Release 2021.1.0.79

    Released on November 4, 2021.

    Breaking changes

    • For runtime use-cases or to import several files at once into Unity from script, a new free product Pixyz Loader is available. Check more information here.

    New features

    • Support for .*GDSII format
    • Support for *.STPX file
    • Add Create Impostor function
    • New Move Pivot point functions
    • Add Z-fighting corrector
    • New merge functions - By Regions, By Hierarchy level, By name
    • New Filter for Rule Engine - By Triangle count, by Size, By Vertices count
    • New Avoid Negative Scale parameter at import
    • Custom Tessellation value possible at import
    • New Replace By Mesh option in Replace By function

    Enhancements

    • Pixyz Plugin compatible with Unity 2021.1
    • Quality of small object respected at import
    • Improved support for GLTF: metadata, lines and points, Bones and skinned mesh and all textures (Albedo, Normal, metallic, Occlusion, Emissive)
    • Improved support for PLM-XML: Bugs fixed and smart sync from asset folder
    • Improved support .JT: Faster and better mesh quality with .JT as well as adding support of points
    • VRED 2021 and 2022 files support
    • Revamped Decimate function: performance, UX and memory consumption
    • Choose between Automatic or Manual orientation at import
    • "Don't show again" option when saving Prefabs

    Fixes

    • [Asset] Fix VPB missing dedicated Import Settings when importing from assets
    • [Asset] Fixed blank name of Import Settings when creating prefab
    • [Headless] Fixed bug preventing using some Toolbox functions in headless mode
    • [Import] CleanUpIntermediaryNodes on .IFC now imports models with the right name
    • [Import] Fix bug when creating UVforLightMaps at import
    • [Import] Fix bug where Mesh Renderer was created on GameObject with Component LOD Group while importing with Repair Instances + Create LODs activated
    • [Import] Fix bug with textures import with *.gltf
    • [Import] Fixed bug at import on materials rendered red (Greyscale color issue)
    • [Import] Fixed bug when importing animation from *.VPB files
    • [Import] Fixed bug which prevented the use of Use Material in Resources parameter
    • [Import] Fixed bug with Smart Merging function while importing *.VPB files
    • [Import] Fixed potential blocking when trying to import .sldasm files
    • [Import] Preservation of Bones and Skins information while importing a model with Pixyz importer
    • [LOD Tool] Fixed Combine function when used from LOD Rule
    • [LOD Tool] Increased stability and performance
    • [Rule Engine] Fix bug when "Insert After" a rule was inserting before
    • [Rule Engine] Fixed bug on undoing (ctrl + z) Rule processing with merging function
    • [Rule Engine] Fixed bug with Debug given the wrong number of triangles
    • [Toolbox] Fixed bug where meshes were renamed when using Toolbox functions on them
    • [Toolbox] Fixed bug with Retopology Field Aligned
    • [URP] Fixed bug with losing Base Map when using decimate
    • [URP] Fixed bug with missing base map when importing .fbx in URP scene
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