Release Notes for 2021.1
Update 2021.1.3.2
Released on April 19, 2022.
Update
- Update compatibility message for unverified Unity version
Fixes
- [Licensing] Fixed problem with floating license where the software was asking to reconnect to server each new session
- [All] Fixed some issues that could provoke latency while closing the software
Known issues
- [Import] Custom Quality when generating LODs at import can't be chosen as upper LOD
- [Import] [Toolbox] CreateUVforLightMaps bugged. Fix incoming for the next version
- [Toolbox] Baking functions aren't compatible with URP or HDRP scene
- [Toolbox] Baking doesn't work on transparent Mesh renderer
- [Toolbox] Baking doesn't work with model without tangeants
- [LODTool] Bug when using LOD Tool on mesh with Custom shaders changing its rendering mode
- [LODTool] LOD level with Create Impostor is empty
- [LODTool] Lags when selecting the LODGroup GameObject in Unity 2021.1
Update 2021.1.2.10
Released on February 28, 2022.
Update
- Pixyz Plugin official compatibility with Unity 2021.2
- [Import] Parasolid format: version 34 supported
Fixes
- [Install] Fix bug where errors were prompted while trying to install Pixyz Plugin on Unity 2021.2
- [Import] Fixed bug where .ATT file doesn't get read properly
- [Import] Fixed several issues with Solidworks file
- [Import] Fixed bug with CatProduct files
- [Import] Fixed bug with IGES import with missing faces
- [Import] Fixed issue with NX files
- [Import] Fixed issue with IFC file where elements tagged "CivilElementLabelled" weren't imported
- [Import] Fixed bug with scale and materials assignation from Solidworks file
- [Import] Fixed bug with missing part and incorrect colors from STEP
Update 2021.1.1.5
Released on November 30, 2021.
Fixes
- [Import] Fixed bug with material assignation with CATIA files
- [Toolbox] Fixed bug when Replace By Bounding Box was resetting the material's shader to Standard
- [Toolbox] Fixed bug where Impostor was rendered fully white
- [Toolbox] Fixed potential bug with endless Decimate to Quality on model with lines
- [License Manager] Fixed bug with errors prompts and black tab when license isn't found
Known issues
- [Import] Custom Quality when generating LODs at import can't be chosen as upper LOD
- [Toolbox] Baking functions aren't compatible with URP or HDRP scene
- [Toolbox] Baking doesn't work on transparent Mesh renderer
- [LODTool] Bug when using LOD Tool on mesh with Custom shaders changing its rendering mode
- [LODTool] Unity error prompted when selecting the GameObject with the LODGroup component
- [LODTool] LOD level with Create Impostor is empty
Release 2021.1.0.79
Released on November 4, 2021.
Breaking changes
- For runtime use-cases or to import several files at once into Unity from script, a new free product Pixyz Loader is available. Check more information here.
New features
- Support for .*GDSII format
- Support for *.STPX file
- Add Create Impostor function
- New Move Pivot point functions
- Add Z-fighting corrector
- New merge functions - By Regions, By Hierarchy level, By name
- New Filter for Rule Engine - By Triangle count, by Size, By Vertices count
- New Avoid Negative Scale parameter at import
- Custom Tessellation value possible at import
- New Replace By Mesh option in Replace By function
Enhancements
- Pixyz Plugin compatible with Unity 2021.1
- Quality of small object respected at import
- Improved support for GLTF: metadata, lines and points, Bones and skinned mesh and all textures (Albedo, Normal, metallic, Occlusion, Emissive)
- Improved support for PLM-XML: Bugs fixed and smart sync from asset folder
- Improved support .JT: Faster and better mesh quality with .JT as well as adding support of points
- VRED 2021 and 2022 files support
- Revamped Decimate function: performance, UX and memory consumption
- Choose between Automatic or Manual orientation at import
- "Don't show again" option when saving Prefabs
Fixes
- [Asset] Fix VPB missing dedicated Import Settings when importing from assets
- [Asset] Fixed blank name of Import Settings when creating prefab
- [Headless] Fixed bug preventing using some Toolbox functions in headless mode
- [Import] CleanUpIntermediaryNodes on .IFC now imports models with the right name
- [Import] Fix bug when creating UVforLightMaps at import
- [Import] Fix bug where Mesh Renderer was created on GameObject with Component LOD Group while importing with Repair Instances + Create LODs activated
- [Import] Fix bug with textures import with *.gltf
- [Import] Fixed bug at import on materials rendered red (Greyscale color issue)
- [Import] Fixed bug when importing animation from *.VPB files
- [Import] Fixed bug which prevented the use of Use Material in Resources parameter
- [Import] Fixed bug with Smart Merging function while importing *.VPB files
- [Import] Fixed potential blocking when trying to import .sldasm files
- [Import] Preservation of Bones and Skins information while importing a model with Pixyz importer
- [LOD Tool] Fixed Combine function when used from LOD Rule
- [LOD Tool] Increased stability and performance
- [Rule Engine] Fix bug when "Insert After" a rule was inserting before
- [Rule Engine] Fixed bug on undoing (ctrl + z) Rule processing with merging function
- [Rule Engine] Fixed bug with Debug given the wrong number of triangles
- [Toolbox] Fixed bug where meshes were renamed when using Toolbox functions on them
- [Toolbox] Fixed bug with Retopology Field Aligned
- [URP] Fixed bug with losing Base Map when using decimate
- [URP] Fixed bug with missing base map when importing .fbx in URP scene