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    Release Notes for 2020.2

    Update 2020.2.6.2

    Released on July 02, 2021.

    Enhancements

    • [Import] Creo format: version 8 supported
    • [Import] Parasolid format: version 33.1 supported
    • [Import] Catia format: version V5–6 R2021 supported
    • [Import] Rhino format: version 7 supported
    • [Import] NX-Unigraphics format: version 1980 supported

    Fixes

    • [Import] Fixed potential issue with STEP import
    • [Import] Fix issue with materials on STEP AP242
    • [Import] Fix potential bug with CATIA files
    • [Import] Fix potential bug with Solidworks files
    • [Import] Fixed potential issue with Parasolid file
    • [Import] Fixed .IFC potential issues and crashes

    Update 2020.2.4.5

    Released on May 17, 2021.

    Fixes

    • [Import] JT format: Fixed a bug causing the loading of all LODs at import (only highest level is imported now)
    • [Import] Fix bug which prevented to import .pxz file with curves or rigged animations

    Known issues

    • Using Toolbox's functions change Meshes' name
    • DecimateToTarget on specific JT files can give uneven result
    • Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
    • Pixyz Point Clouds shader isn't compatible with WebGL applications
    • *.DWG 2D Drawings doesn't handle the colors
    • Importing .fbx with Plugin keeps only your albedo map
    • Advanced Hidden Removal doesn't work while trying to preserve Cavities
    • Bug with Create UV for lightMaps at Import
    • Bug with CreateLOD + Repair Instances at import

    Update 2020.2.3.9

    Released on April 14, 2021.

    Enhancements

    • [General] Pixyz Plugin is officially compatible with Unity 2020.3 LTS
    • [Import] glTF format: Updated format to import lines
    • [Import] JT format: Updated format to import points
    • [Import] NX-Unigraphics format: version 1953 supported
    • [Import] Parasolid format: version 33 supported

    Fixes

    • [Import] Fix bug with override Shader at import
    • [Import] Fix bug with Transparent materials not handled correctly
    • [Import] Fix potential crash at import with textured model (.pxz)
    • [Import] Fix prefab creation at import
    • [Import] FBX format: Fixed metadata types different from "string" type not properly exported
    • [Import] glTF format: Fixed metadata/custom properties (extras) not imported
    • [Import] glTF format: Fixed Opacity map ignored when Diffuse map also contains alpha information
    • [Import] glTF format: Fixed ORM textures not properly named at import
    • [Import] glTF format: Fixed wrong albedo color with some GLB files at import
    • [Import] JT format: Fixed metadata attached to empty occurrences not imported
    • [Import] JT format: Fixed potential instability when importing files containing lines
    • [Import] Rhino format: Fixed potential RAM limitation bug when importing .3dm files
    • [Import] SolidWorks format: Fixed error with .SLDASM that was too demanding in memory and never ended
    • [Import] Parasolid format: improved import of Parasolid properties
    • [Import] DWG format: improved support
    • [Import] Catia format: improved support
    • [Toolbox] Fix bug on CreateUV projection when not using localAABB

    Known issues

    • Using Toolbox's functions change Meshes' name
    • DecimateToTarget on specific JT files can give uneven result
    • Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
    • Pixyz Point Clouds shader isn't compatible with WebGL applications
    • *.DWG 2D Drawings doesn't handle the colors
    • Importing .fbx with Plugin keeps only your albedo map
    • Advanced Hidden Removal doesn't work while trying to preserve Cavities
    • Bug with Create UV for lightMaps at Import
    • Bug with CreateLOD + Repair Instances at import

    Update 2020.2.2.18

    Released on February 17, 2020.

    Enhancements

    • [General] Add Pixyz_2020_2 or NEWER to Define list
    • [Import] Update Import Window with Point Clouds
    • [Import] Revit format: Added support for version 2021
    • [Import] Solid Edge format: Added support for version 2021
    • [Toolbox] Optimization algorithms on Mesh are now compatible with HDRP and URP
    • [Toolbox] Better result with Retopology Standard

    Fixes

    • [Install] Fix install via Package Manager with Git link
    • [Import] Revit format: Fixed incorrect UV coordinates within Revit models
    • [Import] STEP format: Fixed incorrect loading of some STEP242 files
    • [Import] Creo format: Fixed potentially missing geometries
    • [Import] Fix Rule processing before Prefab creation at import
    • [Import] Fix performance when importing .pxz file
    • [Import] Fix bug with Culled level when generating LOD at import
    • [Import] Fix triangularize at import that was causing holes in meshes
    • [Import] Fix bug with .e57 that didn"t import all the GameObjects contained in the Point Clouds file
    • [Import] Fix bug at import with .iam file
    • [Import] Fix bug with limitations of textures size at import
    • [Import] 3DXML format: Fixed potential wrong positions giving exploded models
    • [Toolbox] Fix bug on Merge that didn't merge submeshes
    • [Toolbox] Fix bug with CreateUV that was changing Material's type
    • [Toolbox] Fix warning text for Retopology functions
    • [Toolbox] Fix error message with click mesh renderer without material
    • [Toolbox] Fix bug that was deactivating the full hierarchy when we were doing Remeshing fonction
    • [Toolbox] Fix triangle count issue with Create Colliders - Retopology Standard
    • [Toolbox] Update behaviour with function launched on mesh without renderer
    • [Toolbox] Fix presets on CreateUV for LightMaps
    • [Toolbox] Fix issue with Create Normals
    • [Toolbox] Fix issue with GameObject and Sub-mesh level on RemoveHidden function
    • [Toolbox] Fixed "Smart Orient Faces" not properly orienting faces in some cases
    • [LOD Tool] Fix LOD Bar when adding LOD Rule to an LOD Process

    Known issues

    • Using Toolbox's functions change Meshes' name
    • DecimateToTarget on specific JT files can give uneven result
    • Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
    • Problem when createUV with very low value on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
    • Pixyz Point Clouds shader isn't compatible with WebGL application
    • *.DWG 2D Drawings doesn't handle the colors

    Update 2020.2.1.9

    Released on December 24, 2020.

    Enhancements

    • [Import] Support of SolidWorks 2021 version

    Fixes

    • [Import] Fix potential issues with JT import
    • [Toolbox] Fix triangle count issue with Create Colliders - Retopology Standard
    • [Toolbox] Fix issue with Create Normals
    • [Toolbox] Update behaviour with function launched on mesh without renderer
    • [Toolbox] Fix issue with GameObject and Sub-mesh level on RemoveHidden function
    • [Toolbox] Fix presets on CreateUV for LightMaps
    • [Material] Fix potential crash with Undo while Material Editor opened

    Known issues

    • Using Merge function gives console's errors but still work
    • Problem of memory leak while using Toolbox function
    • Using Toolbox's functions change Meshes' name
    • Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
    • Problem when createUV with very low value on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
    • Assigning a LODRule to a LODProcess make the LOD distribution bar bugged
    • Huge .RCP files can request a very high memory at import and therefore makes your Unity Editor stop the process
    • Pixyz Point Clouds shader isn't compatible with WebGL application

    Release 2020.2.0.64

    (Released December 7, 2020)

    Breaking changes

    • Pixyz Plugin for Unity can't be infused in your realtime applications for importing .pxz through API anymore. A new product for that purpose is coming soon
    • Pixyz Toolbox can be used on your animated assets (imported via Unity) and preserves bones and rigged information.

    New features

    • Add LOD Tools (in Preview)
    • Add Decomposition Convex approach for Colliders generation
    • Add Combine mesh function
    • Add Create Billboard function
    • Add "Neighbors Preservation" for Hidden Removal function
    • Add Retopology Field-Aligned strategy (in Preview)
    • Add support of Autodesk ReCap files (rcp, rcs)

    Enhancements

    • Automatic orientation of 3D models at import
    • Improved .JT import: Full Preservation of 3D data information and better mesh quality for less triangles
    • Improve .RVM import: Metadata imported with .RVM file through .ATT file
    • Improved .GLTF import: Higher performance and support of Point Clouds data
    • Improved Decimate To Target function with advanced parameters (ponderations)

    Fixes

    • Fix Retopology standard with Baked textures
    • Fix rare bug on automatic decimation at import
    • Fix .pxz with Point Clouds data
    • Fix misplaced parts at import in some cases
    • Fix several issues regarding .JT imports

    Known issues

    • Problem of memory leak while using toolbox functions
    • Bug with changes of meshes' name when using the Toolbox
    • Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
    • Bug with Remove Hidden Level submesh and GameObject
    • Create Normals give unrelevant result
    • Problem when createUV on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
    • Missing Presets on CreateUVforLightMaps
    • Huge .RCP files can request a very high memory at import and therefore makes your Unity Editor stop the process
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