Release Notes for 2020.2
Update 2020.2.6.2
Released on July 02, 2021.
Enhancements
- [Import] Creo format: version 8 supported
- [Import] Parasolid format: version 33.1 supported
- [Import] Catia format: version V5–6 R2021 supported
- [Import] Rhino format: version 7 supported
- [Import] NX-Unigraphics format: version 1980 supported
Fixes
- [Import] Fixed potential issue with STEP import
- [Import] Fix issue with materials on STEP AP242
- [Import] Fix potential bug with CATIA files
- [Import] Fix potential bug with Solidworks files
- [Import] Fixed potential issue with Parasolid file
- [Import] Fixed .IFC potential issues and crashes
Update 2020.2.4.5
Released on May 17, 2021.
Fixes
- [Import] JT format: Fixed a bug causing the loading of all LODs at import (only highest level is imported now)
- [Import] Fix bug which prevented to import .pxz file with curves or rigged animations
Known issues
- Using Toolbox's functions change Meshes' name
- DecimateToTarget on specific JT files can give uneven result
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Pixyz Point Clouds shader isn't compatible with WebGL applications
- *.DWG 2D Drawings doesn't handle the colors
- Importing .fbx with Plugin keeps only your albedo map
- Advanced Hidden Removal doesn't work while trying to preserve Cavities
- Bug with Create UV for lightMaps at Import
- Bug with CreateLOD + Repair Instances at import
Update 2020.2.3.9
Released on April 14, 2021.
Enhancements
- [General] Pixyz Plugin is officially compatible with Unity 2020.3 LTS
- [Import] glTF format: Updated format to import lines
- [Import] JT format: Updated format to import points
- [Import] NX-Unigraphics format: version 1953 supported
- [Import] Parasolid format: version 33 supported
Fixes
- [Import] Fix bug with override Shader at import
- [Import] Fix bug with Transparent materials not handled correctly
- [Import] Fix potential crash at import with textured model (.pxz)
- [Import] Fix prefab creation at import
- [Import] FBX format: Fixed metadata types different from "string" type not properly exported
- [Import] glTF format: Fixed metadata/custom properties (extras) not imported
- [Import] glTF format: Fixed Opacity map ignored when Diffuse map also contains alpha information
- [Import] glTF format: Fixed ORM textures not properly named at import
- [Import] glTF format: Fixed wrong albedo color with some GLB files at import
- [Import] JT format: Fixed metadata attached to empty occurrences not imported
- [Import] JT format: Fixed potential instability when importing files containing lines
- [Import] Rhino format: Fixed potential RAM limitation bug when importing .3dm files
- [Import] SolidWorks format: Fixed error with .SLDASM that was too demanding in memory and never ended
- [Import] Parasolid format: improved import of Parasolid properties
- [Import] DWG format: improved support
- [Import] Catia format: improved support
- [Toolbox] Fix bug on CreateUV projection when not using localAABB
Known issues
- Using Toolbox's functions change Meshes' name
- DecimateToTarget on specific JT files can give uneven result
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Pixyz Point Clouds shader isn't compatible with WebGL applications
- *.DWG 2D Drawings doesn't handle the colors
- Importing .fbx with Plugin keeps only your albedo map
- Advanced Hidden Removal doesn't work while trying to preserve Cavities
- Bug with Create UV for lightMaps at Import
- Bug with CreateLOD + Repair Instances at import
Update 2020.2.2.18
Released on February 17, 2020.
Enhancements
- [General] Add Pixyz_2020_2 or NEWER to Define list
- [Import] Update Import Window with Point Clouds
- [Import] Revit format: Added support for version 2021
- [Import] Solid Edge format: Added support for version 2021
- [Toolbox] Optimization algorithms on Mesh are now compatible with HDRP and URP
- [Toolbox] Better result with Retopology Standard
Fixes
- [Install] Fix install via Package Manager with Git link
- [Import] Revit format: Fixed incorrect UV coordinates within Revit models
- [Import] STEP format: Fixed incorrect loading of some STEP242 files
- [Import] Creo format: Fixed potentially missing geometries
- [Import] Fix Rule processing before Prefab creation at import
- [Import] Fix performance when importing .pxz file
- [Import] Fix bug with Culled level when generating LOD at import
- [Import] Fix triangularize at import that was causing holes in meshes
- [Import] Fix bug with .e57 that didn"t import all the GameObjects contained in the Point Clouds file
- [Import] Fix bug at import with .iam file
- [Import] Fix bug with limitations of textures size at import
- [Import] 3DXML format: Fixed potential wrong positions giving exploded models
- [Toolbox] Fix bug on Merge that didn't merge submeshes
- [Toolbox] Fix bug with CreateUV that was changing Material's type
- [Toolbox] Fix warning text for Retopology functions
- [Toolbox] Fix error message with click mesh renderer without material
- [Toolbox] Fix bug that was deactivating the full hierarchy when we were doing Remeshing fonction
- [Toolbox] Fix triangle count issue with Create Colliders - Retopology Standard
- [Toolbox] Update behaviour with function launched on mesh without renderer
- [Toolbox] Fix presets on CreateUV for LightMaps
- [Toolbox] Fix issue with Create Normals
- [Toolbox] Fix issue with GameObject and Sub-mesh level on RemoveHidden function
- [Toolbox] Fixed "Smart Orient Faces" not properly orienting faces in some cases
- [LOD Tool] Fix LOD Bar when adding LOD Rule to an LOD Process
Known issues
- Using Toolbox's functions change Meshes' name
- DecimateToTarget on specific JT files can give uneven result
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Problem when createUV with very low value on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
- Pixyz Point Clouds shader isn't compatible with WebGL application
- *.DWG 2D Drawings doesn't handle the colors
Update 2020.2.1.9
Released on December 24, 2020.
Enhancements
- [Import] Support of SolidWorks 2021 version
Fixes
- [Import] Fix potential issues with JT import
- [Toolbox] Fix triangle count issue with Create Colliders - Retopology Standard
- [Toolbox] Fix issue with Create Normals
- [Toolbox] Update behaviour with function launched on mesh without renderer
- [Toolbox] Fix issue with GameObject and Sub-mesh level on RemoveHidden function
- [Toolbox] Fix presets on CreateUV for LightMaps
- [Material] Fix potential crash with Undo while Material Editor opened
Known issues
- Using Merge function gives console's errors but still work
- Problem of memory leak while using Toolbox function
- Using Toolbox's functions change Meshes' name
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Problem when createUV with very low value on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
- Assigning a LODRule to a LODProcess make the LOD distribution bar bugged
- Huge .RCP files can request a very high memory at import and therefore makes your Unity Editor stop the process
- Pixyz Point Clouds shader isn't compatible with WebGL application
Release 2020.2.0.64
(Released December 7, 2020)
Breaking changes
- Pixyz Plugin for Unity can't be infused in your realtime applications for importing .pxz through API anymore. A new product for that purpose is coming soon
- Pixyz Toolbox can be used on your animated assets (imported via Unity) and preserves bones and rigged information.
New features
- Add LOD Tools (in Preview)
- Add Decomposition Convex approach for Colliders generation
- Add Combine mesh function
- Add Create Billboard function
- Add "Neighbors Preservation" for Hidden Removal function
- Add Retopology Field-Aligned strategy (in Preview)
- Add support of Autodesk ReCap files (rcp, rcs)
Enhancements
- Automatic orientation of 3D models at import
- Improved .JT import: Full Preservation of 3D data information and better mesh quality for less triangles
- Improve .RVM import: Metadata imported with .RVM file through .ATT file
- Improved .GLTF import: Higher performance and support of Point Clouds data
- Improved Decimate To Target function with advanced parameters (ponderations)
Fixes
- Fix Retopology standard with Baked textures
- Fix rare bug on automatic decimation at import
- Fix .pxz with Point Clouds data
- Fix misplaced parts at import in some cases
- Fix several issues regarding .JT imports
Known issues
- Problem of memory leak while using toolbox functions
- Bug with changes of meshes' name when using the Toolbox
- Importing JT can takes a lot of time. It's due to the retrieve of Brep informations in order to let Pixyz generate a high quality mesh, better suited for hard optimization.
- Bug with Remove Hidden Level submesh and GameObject
- Create Normals give unrelevant result
- Problem when createUV on meshes with textured materials. You need to re-assigned them to get the appropriate rendering.
- Missing Presets on CreateUVforLightMaps
- Huge .RCP files can request a very high memory at import and therefore makes your Unity Editor stop the process