docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Information on imported models

    During the import of a file, a stamp is added to the ImportStamp component that is attached to the main object.

    This component stores a link between the imported file and the source file. To access this component, use the Unity API.

    You can remove this component safely.

    Get information on the imported model

    The ImportStamp component inherits from the MonoBehaviour class.

    To get information on an imported model, run this command:

    ImportStamp importedModel = gameObject.GetComponent<ImportStamp>();
    
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)