Extract prefabs
From the Pixyz menu, choose Extract Asset from Prefab. Alternatively, right-click in the project window, and then select Modify > Pixyz > Extract Asset from Prefab.
Use this feature to extract assets from prefab subassets, and reference subassets individually or use them in a context other than the main asset.
Subassets are located in the same file as the main asset. Unity doesn't return the path of the subasset, but only the path of the main asset. This limitation has these consequences:
- Therefore, to reference a subasset, without a reference, you must first load the main asset.
- Identically, to use a subasset, you must first load the main asset.
To reference subassets individually or use them in a context other than the main asset, you might want to separate them from the main asset.
Additional resources
- Prefabs (Unity documentation)