Create and flip normals
Create normals
From the Pixyz menu, choose Toolbox > Normals > Flip Normals.
This feature creates new normal attributes on the mesh.
Flip normals
From the Pixyz menu, choose Toolbox > Normals > Create Normals.
This feature flips the normals of meshes.
Because this feature modifies data at the mesh level, modifications on meshes are visible for any GameObject that uses this mesh, regardless of the input.