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    Combine meshes

    From the Pixyz menu, choose Toolbox > Hierarchy > Combine.

    To drastically reduce draw calls, concatenate your model from thousands of distinct elements into one unique GameObject with a single material.

    This feature creates one mesh with one baked material from a set of different meshes with different materials assigned. It won't produce geometric changes. The initial UVs are preserved but repacked into a new unified texture atlas.

    Warning

    This feature is extensive. For large input, processing may take some time.

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