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    Changelog

    All notable changes to this package are documented in this file.

    The format is based on the Keep a Changelog format. This project adheres to the Semantic Versioning standard.

    From the 2.0.0 release, you can install Pixyz Plugin for Unity from the Package Manager or directly download the package. Read more about installation in the manual.

    [2.0.12] - 2024-11-14

    • Fix check for updates mechanism
    • Update documentation

    [2.0.11] - 2024-05-31

    [2.0.10] - 2024-05-30

    [2.0.9] - 2024-05-29

    • Fix ExportBundle tokens requests

    [2.0.8] - 2024-05-07

    [2.0.7] - 2024-04-03

    • Fix update checker

    [2.0.6] - 2024-03-28

    • Fix toolbox/rule engine not working with SkinnedMeshRenderers

    [2.0.5] - 2024-03-08

    • Fix JT files orientation

    [2.0.4] - 2024-03-04

    Fixed

    • Fix single pass stereo rendering in Splats shader

    Changed

    • Pixyz SDK 2023.1.0.44

    [2.0.3] - 2023-11-07

    Fixed

    • Fix builds errors when Pixyz Plugin is in project
    • Fix errors when using GLTFast is the same project
    • Fix non-functional ScriptedImporter
    • Fix missing compute shader error
    • Fix exception when importing file with special characters in root name

    [2.0.1] - 2023-10-16

    Fixed

    • Fix .dgn appearing in import formats

    [2.0.0] - 2023-09-15

    Added

    • Modification of prefabs without unpacking
    • Modification of prefabs in Prefab mode
    • Serialization of volatile assets on prefabs
    • Warning message in Prefab mode that warns about consequences of modifications on prefab assets
    • Extraction tool for prefab assets
    • Pixyz3DModel feature for import
    • Avoid negative scale option for point clouds
    • Import of prototypes
    • Import of point clouds in .ply format (only for 3D models, no support for point clouds yet)
    • Additional information on incompatible formats

    Changed

    • New dependencies on the Pixyz Engine Foundation package instead of the Commons package.
    • Modified the explodeSubmeshes feature to reuse existing meshes through instancing.
    • Standardized the use of the axis-aligned bounding box (AABB) across the Toolbox for these features:
      • CreateCollider
      • MovePivot
    • Improved information on licenses across the product.
    • Changed prefab options for import.
    • Set Unity 2022.3 as the minimum version.
    • Improved and updated the package documentation.

    Fixed

    • Fixed an issue that could cause the merging of similar materials to skip material names during import.
    • Fixed an issue that could cause the replacement of objects to fail in mesh mode if an object in the input didn't have a mesh filer or a mesh renderer.
    • Fixed an issue that could cause meshes to be generated by the explode feature for missing names.
    • Fixed decimation for the import of point clouds, which was not fully using its potential.
    • Fixed an issue that could prevent the Rule Engine from saving edits properly if a rule was added without modification to any parameter.
    • Fixed LOD generation at import that could sometimes crash.
    • Fixed LOD generation after the import of a point cloud.
    • Fixed the inversion of the project setting Prefab Dependencies Destination.
    • Fixed an issue that could prevent the correct setup of billboard materials for URP and HDRP (_ALPHABLEND_ON)
    • Fixed the UpdateChecker feature to use the recommended version instead of the latest version.
    • Fixed an issue that could prevent the correct setup of billboard materials.
    • Fixed a misleading tooltip on import parameters for custom mesh quality.
    • Fixed name of merge by region from root to the model name

    Improved

    • Improved the management of undo actions across the product, which is limited to 75,000 objects at once.
    • Improved license information across the product.
    • Changed impostor to new impostor compatible with URP/HDRP
    • Improved user experience when using retopo for create collider and retoplogy w/ pointCloud/poly meshes

    Removed

    • Removed calls to Resources.Load across the product
    • Removed all the defines that are set by PixyzPlugin.

    [1.0.1] - 2022-09-12

    Removed

    • Removed the .h headers file from the binaries that could issues with some platforms when producing a Unity build.

    Fixed

    • Fixed the Use selection as one group option, which was not working properly with the LOD generation tool.
    • Fixed baking for the combination of meshes, which was producing black artifacts.
    • Fixed retopology baking that could run infinitely.
    • Fixed an issue with impostors that could create an empty GameObject.
    • Fixed an issue with impostors that could prevent the correct orientation of custom meshes.
    • Fixed an issue with impostors that could prevent the correct handling of positive or negative scales.

    [1.0.0] - 2022-07-11

    Added

    • New Plugin4UnityProduct class. This class handles the session that is related to the plugin product (PixyzAPI handle).
    • New childrenIncluded parameter on actions. To handle each GameObject in the input as a local root (flattened hierarchy in Pixyz), set this parameter to false.

    Changed

    • Split Pixyz Plugin for Unity in three packages to leverage usage across multiple products with Pixyz technology:
      • PixyzAPI
      • PixyzCommons
      • PixyzPlugin
    • Changed all the namespaces to the Unity style:
      • UnityEngine.PixyzPlugin4Unity.*
      • UnityEditor.PixyzPlugin4Unity*
    • Moved some Pixyz settings from the preferences to the project settings, in this category: Pixyz > Plugin4Unity. These settings are now in the project settings:
      • Custom tesselation: Max Sag
      • Custom tesselation: Sag Ratio
      • Prefab Save Folder
      • Override Prefabs
      • Prefab Dependencies Destination
      • File Drag and Drop in Scene
      • UX Improvement Stats
      • Log Import Time
      • Show Toolbox on Right Click in Scene
      • Log Toolbox Processing Time
      • Log RuleEngine Processing Time

    Removed

    • Removed mentions to the Import SDK and the Optimize SDK because these are now irrelevant.
    • Removed SceneTreeConverter and replaced it with TreeConverter in PixyzCommons, which is more generic and less specific to the import process of Pixyz Plugin for Unity.
    • Removed the Configuration class. Most of the class content is now in the LicenseManager class in PixyzCommons.

    Fixed

    • Fixed an issue that could cause lightmap UVs to be created on channel 0 instead of channel 1.
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