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    Enum TreeProcessType

    Describe what operation should happen on the hierarchy during import

    Namespace: UnityEngine.PixyzPlugin4Unity.Import
    Assembly: Unity.Pixyz.Plugin4Unity.dll
    Syntax
    public enum TreeProcessType

    Fields

    Name Description
    CLEANUP_INTERMEDIARY_NODES

    All node/object that have only have a transform will be removed

    FULL

    The hierarchy will be kept as present in the file

    MERGE_ALL

    Merge the whole hierarchy into 1 single object with a single mesh

    MERGE_BY_HIERARCHY_LEVEL

    Merge everything that is under a specified depth

    MERGE_BY_MATERIAL

    All unique material will have an object will all submesh that have that material into a single mesh

    MERGE_BY_NAME

    Merge all object with the same name

    MERGE_BY_REGIONS

    Merge all object based on their actual location from a grid

    MERGE_FINAL_LEVEL

    Only object with children with models will be kept

    TRANSFER_ALL_UNDER_ROOT

    All object having more than a transform will be placed under the root, all other will be deleted

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