Enum TreeProcessType
Describe what operation should happen on the hierarchy during import
Namespace: UnityEngine.PixyzPlugin4Unity.Import
Assembly: Unity.Pixyz.Plugin4Unity.dll
Syntax
public enum TreeProcessType
Fields
Name | Description |
---|---|
CLEANUP_INTERMEDIARY_NODES | All node/object that have only have a transform will be removed |
FULL | The hierarchy will be kept as present in the file |
MERGE_ALL | Merge the whole hierarchy into 1 single object with a single mesh |
MERGE_BY_HIERARCHY_LEVEL | Merge everything that is under a specified depth |
MERGE_BY_MATERIAL | All unique material will have an object will all submesh that have that material into a single mesh |
MERGE_BY_NAME | Merge all object with the same name |
MERGE_BY_REGIONS | Merge all object based on their actual location from a grid |
MERGE_FINAL_LEVEL | Only object with children with models will be kept |
TRANSFER_ALL_UNDER_ROOT | All object having more than a transform will be placed under the root, all other will be deleted |