docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Tolerances

    Store all necessary info to set a quality on an import

    Inheritance
    object
    Tolerances
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.PixyzPlugin4Unity.Import
    Assembly: Unity.Pixyz.Plugin4Unity.dll
    Syntax
    public class Tolerances

    Constructors

    Name Description
    Tolerances(LodQuality)

    Generate a tolerance with all value set based on the provided quality

    Fields

    Name Description
    createFreeEdges

    If true, free edges will be created for each patch borders

    createNormals

    If true, normals will be generated

    doDecimation

    Should the decimation happen based on tolerance from this object

    lineicTolerance

    Maximum distance between lineic vertices and resulting simplified lines

    maxAngle

    Maximum angle between normals of two adjacent elements

    maxSag

    Maximum distance between the geometry and the tessellation

    normalTolerance

    Maximum angle between original normals and those interpolated on the simplified surface

    pointCloudDensity

    Used to compute avarage distance between points when decimating a point cloud

    sagRatio

    Maximum ratio distance between the geometry and the tessellation

    surfacicTolerance

    Maximum distance between surfacic vertices and resulting simplified surfaces

    uvTolerance

    Maximum distance (in UV space) between original texcoords and those interpolated on the simplified surface

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)