Field useMaterialsInResources
If true, Pixyz will attempt to load materials whose name match the name of the imported one.
Materials to load needs to be placed at the root of a Resources folder, somewhere in the project Assets.
Namespace: UnityEngine.PixyzPlugin4Unity.Import
Assembly: Unity.Pixyz.Plugin4Unity.dll
Syntax
public bool useMaterialsInResources
Returns
Type | Description |
---|---|
bool |