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    Field useMaterialsInResources

    If true, Pixyz will attempt to load materials whose name match the name of the imported one.
    Materials to load needs to be placed at the root of a Resources folder, somewhere in the project Assets.

    Namespace: UnityEngine.PixyzPlugin4Unity.Import
    Assembly: Unity.Pixyz.Plugin4Unity.dll
    Syntax
    public bool useMaterialsInResources
    Returns
    Type Description
    bool
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