Field splitTo16BytesIndex
Use this setting if you wish to create meshes limited to 65k vertices. Meshes will be created with a 16 bit index buffer (32 bit by default).
Consider using this setting if you wish to publish the model on platform with limited power.
Namespace: UnityEngine.PixyzPlugin4Unity.Import
Assembly: Unity.Pixyz.Plugin4Unity.dll
Syntax
public bool splitTo16BytesIndex
Returns
Type | Description |
---|---|
bool |