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    Field avoidNegativeScale

    If true, all GameObjects that are considered as symmetries will have their transform baked in their mesh vertices.
    This will break instances for those GameObject's meshes, but avoid negative scales in transform that could cause issues such as lightmapping issues.

    Namespace: UnityEngine.PixyzPlugin4Unity.Import
    Assembly: Unity.Pixyz.Plugin4Unity.dll
    Syntax
    public bool avoidNegativeScale
    Returns
    Type Description
    bool
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