Field avoidNegativeScale
If true, all GameObjects that are considered as symmetries will have their transform baked in their mesh vertices.
This will break instances for those GameObject's meshes, but avoid negative scales in transform that could cause issues such as lightmapping issues.
Namespace: UnityEngine.PixyzPlugin4Unity.Import
Assembly: Unity.Pixyz.Plugin4Unity.dll
Syntax
public bool avoidNegativeScale
Returns
Type | Description |
---|---|
bool |