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    Class NonPersistentSerializer

    Serializer for asset that are considered volatiles (not currently link to an asset on disk and only lives in memory)

    Inheritance
    object
    NonPersistentSerializer
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.Utilities
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [InitializeOnLoad]
    public static class NonPersistentSerializer

    Fields

    Name Description
    Enabled

    Should the serilizer watch when a prefab is modified

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