Method run
run(IList<GameObject>)
Execute the behavior of this action by creating new meshes for each submeshes in the input
Declaration
public override IList<GameObject> run(IList<GameObject> input)
Parameters
Type | Name | Description |
---|---|---|
IList<GameObject> | input | The list of gameobject on which mesh will be exploded |
Returns
Type | Description |
---|---|
IList<GameObject> | All objects from the input that went through processing |