Class SwitchMaterials
Replace inputs materials on renderers
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.RuleEngine
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class SwitchMaterials : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
| Name | Description |
|---|---|
| materialRemplacements | Materials that will be used during switch |
| mode | How should materials be replaced |
Properties
| Name | Description |
|---|---|
| id | Unique id of this action, generated when the file is generated |
| menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
| menuPathToolbox | The path used for the contextual menu in the Toolbox |
| tooltip | Quick description to describe the behavior of this action |
Methods
| Name | Description |
|---|---|
| addSelectedMaterials() | Helper method that will pull materials from selected gameObject |
| fillFromCSV() | Helper method that will pull materials name from a csv file |
| fillWithAllMaterialsInScene() | Helper method that will pull all materials from the scene |
| getWarnings() | Check if the current context will allow the correct execution of this action |
| resetMaterials() | Helper method to empty the current list of materials |
| run(IList<GameObject>) | Execute the behavior of this action by replacing materials on all submesh of the input |