Class SetTransform
Change transform values on input
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.RuleEngine
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class SetTransform : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
Name | Description |
---|---|
referential | How should transform infos de applied |
rotation | The rotation applied |
scale | The scale applied |
translation | The translation/position applied |
Properties
Name | Description |
---|---|
id | Unique id of this action, generated when the file is generated |
menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
menuPathToolbox | The path used for the contextual menu in the Toolbox |
tooltip | Quick description to describe the behavior of this action |
Methods
Name | Description |
---|---|
run(IList<GameObject>) | Execute the behavior of this action by setting new transform informations on each elements |