Method run
run(IList<GameObject>)
Execute the behavior of this action by setting a new name on each elements
Declaration
public override IList<GameObject> run(IList<GameObject> input)
Parameters
| Type | Name | Description |
|---|---|---|
| IList<GameObject> | input | The input that will have a new name |
Returns
| Type | Description |
|---|---|
| IList<GameObject> | The input with the new name |