Method run
run(IList<GameObject>)
Execute the behavior of this action by replacing existing mesh with the new mesh
Declaration
public override IList<GameObject> run(IList<GameObject> input)
Parameters
Type | Name | Description |
---|---|---|
IList<GameObject> | input | Gameobject on which the mesh will be replaced |
Returns
Type | Description |
---|---|
IList<GameObject> | A list of gameobject with the mesh applied |